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NPC Generator

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Advanced [show]


Ralf Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a fancy brown suit. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His gray eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Ralf took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism, Philantrophist, Gifted. Bonds: Attractive, Slave, Military. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Ralf Cromwell, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 5 (-3)14 (+2) 17 (+3)12 (+1)
Skills Deception +3, Stealth +0
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. Jade (70 gp).


Social Check DCs


Frederick Tindall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a perfectly clean shirt and pair of pants. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a wizard, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Bather job and began his own company from there.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult.

Flaws: Fearful, PTSD. Bonds: Attractive, Job, Mentor. Occupation: Bather

Voice: Australian accent

Attributes [hide]

Frederick Tindall, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Roger Alston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His long red hair reaches down to his waist. His half smiles and gray eyes are beguiling and draw you in.

Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Roger and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roger discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roger fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Shy, Hedonist, Disease. Bonds: Attractive, Adventurer. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Roger Alston, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Alex Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a black wide-brimmed hat and black clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has moderate length chestnut hair. His amber eyes peer out from beneath his wide-brimmed black hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was granted necromantic powers by his dying sister.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Alex Birkenhead, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)6 (-2) 12 (+1)9 (-1)
Skills Nature +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Trym Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. He wears his hair in dreadlocks. His fierce brown eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Trym's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Banker for hire.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Job. Occupation: Banker

Voice: Old thin voice

Attributes [hide]

Trym Breeden, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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