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Advanced [show]


Kyle Brixton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy pastel suit. He keeps his auburn hair in a flapper bob. This blue eyed southerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Kyle was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Poor, Family, Job. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Kyle Brixton, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)12 (+1) 9 (-1)8 (-1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 sp.


Social Check DCs


Trym Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His chestnut hair is styled in orderly dreadlocks. He has a dull look in his violet eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of a Locksmith, who enjoyed hunting, Trym was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He left for the south, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and doesn't want to be a merchant and was forced into it by his family

Ideals: Optimist. Bonds: Rich, Family, Nature, Immigrant, Criminal record. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Trym Yeardley, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 5 (-3)14 (+2) 8 (-1)13 (+1)
Skills Insight +1, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 80 pp. Rhodochrosite (7 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lance Palomarez, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has done his best to style his brown hair to look like a famous performer. He has several tiny amethyst earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Humans.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Depressed, Racist. Bonds: Rich, Mentor. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Lance Palomarez, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp. Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). 1 Masterwork Heavy wooden shield. 1 Darkwood Buckler.


Social Check DCs


Henry Norton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears many layers of old clothing at all times. He has a small bristly mustache and wavy white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 4 years old his parents immigrated from the north. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Immigrant. Occupation: Barber

Voice: German accent

Attributes [hide]

Henry Norton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Stealth +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Theodoric Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He carries with him a set of lances, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his golden hair in a pixie cut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fortune-teller mother left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Fighting, Justice, Joker. Flaws: Ugly, Disease. Occupation: Stylist

Voice: Spanish accent

Attributes [hide]

Theodoric Ainsworth, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)14 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Survival +1
Senses Passive Perception 9
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 500 gp.


Social Check DCs

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