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Advanced [show]


Arnold Blythe, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears green cloth garments or leather armor. He wears his brown hair up in a very large beehive style do. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the west. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Logical. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Arnold Blythe, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Heward Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears violet cloth garments or leather armor. His long auburn hair is drawn into a two foot long braid. He has green eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful brothel owner made him what he is. In his 18th year, his parents were killed by a orcs raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Athletic. Bonds: Attractive, Job, Mentor, Enemies. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Heward Skelton, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His hair is red and very short. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.

Motivation: To clean up the streets.

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Guardian, Immigrant, Mentor. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Anselm Graham, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)16 (+3) 9 (-1)13 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Average lock. 1 Bullseye lantern. 1 Good lock.


Social Check DCs


Manfred Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is cut jaggedly and amateurishly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Shepherd profession.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 2 years.

Motivation: To be a Shepherd again; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Trowbridge, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 5 (-3)17 (+3) 13 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Frederick Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. With a patchy golden beard and wild golden hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.

History: Frederick was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Frederick Myerscough, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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