Charles Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has no hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has been saving his money to try and buy his brother's freedom.
Motivation: To prove his worth to the world; and an old rival family wants him found
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Family. Occupation: Tanner
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Trym Carlisle, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'1" and tends to wear a large red jacket. His brown hair is knotted and matted. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.
History: Trym was born the youngest of three triplets. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many drow want him driven away; and he desires power and/or immortality
Ideals: Gifted. Bonds: Guardian, Family, Adventurer, Enemies. Occupation: Carpenter
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp.
Alex Spalding, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His white hair is matted, messy, and big. He has a dull look in his violet eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Religious, Has a crush. Occupation: Miner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp.
Odo Thackeray, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His long auburn hair is drawn into a two foot long braid. His ears are large.
Personality: Calm and collected, he is a well trained Sage. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Job. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Just what you see.
Tim Dryden, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears silk and lounges about seductively, and a wedding ring on his right hand. His chestnut hair is thinning but still full. His eyes are hazel and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.
History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Joker. Bonds: Attractive, In love, Religious, Adventurer. Occupation: Herbalist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Red garnet (70 gp). Alexandrite (600 gp). Tiger eye turquoise (9 gp). Azurite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!
