Arnold Wilberforce, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.
Motivation: To clean up the streets.
Flaws: Ugly. Bonds: Poor, Guardian, Family, Military. Occupation: Seamstress
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Kody Ogden, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear brown clothing when he does not wear armor. His hair is short and chestnut. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He is frequently practicing swordplay.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He was granted psionic powers by his dying sister.
Motivation: He is unsatisfied with his job; and to find somewhere to settle down
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Military, Immigrant. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Just what you see.
Trym Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is still thick. His eyes are hazel and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Joker, Athletic. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Dyer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp. Zircon (50 gp). Golden yellow topaz (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Percival Crawford, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears skinny pants and wears a pastel and white robe with the hood down. He sports a flattop hair cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a forest tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally
Ideals: Justice, Extrovert. Flaws: Insane. Bonds: Nature, Job. Occupation: Painter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Peter Perry, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His auburn hair is heavily combed to the left. His eyes are likewise hazel.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born several months after his father was called into army service. When Peter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 15 years.
Motivation: He would like to get married and retire; and he wants nothing more than to rejoin the army
Ideals: Justice. Bonds: Attractive, Military, Job, Has a crush. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
Possessions: 600 gp. Banded agate (11 gp). Jade (110 gp).
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