Drogo Emsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a white coat over a blue low-cut shirt, and a Stetson hat upon his head. His chestnut hair is cut jaggedly and amateurishly. His amber eyes peer out from beneath his Stetson white hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Rich, Criminal record. Occupation: Masseuse
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Infernal, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 30000 cp.
Anselm Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears tan trousers with grey and brown striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. This amber eyed northerner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Priest in town.
History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He has worked as a Priest like his father before him.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable. Bonds: Attractive, Job, Military. Occupation: Priest
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 3000 sp. Brown-green garnet (140 gp). Chrysoberyl (140 gp). 1 Minor magic item.
Kyle Graham, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. His auburn hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and wants to raise his children well
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Peter Everly, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple grey line shooting up and back down. He is physically well-built. He sports a flattop hair cut. His violet unseeing eyes seem to look past you.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: When he was but 4 years old his parents immigrated from the south. He made a point of taking high paying jobs and getting most of it up front. He left for the south, certain he would find work there.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Farmer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: Just what you see.
Diggory Sherwood, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a white deerstalker hat and white clothes. He wears his brown hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the east to a Miller, Diggory learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diggory took refuge in the large cave and found the beat up crossbow and armor he uses now. He inherited the family business which he has now maintained for 14 years.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Selfish. Bonds: Attractive, Poor, Job, Nature. Occupation: Miller
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2200 sp. Eye agate (14 gp).
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