Trym Branson, Male Human [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. His chestnut hair is kept up in a ponytail inside a Stetson hat. His green eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Trym studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He is untrained/undisciplined, which makes him dangerous.
Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: Job, Enemies. Occupation: Laborer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. Alexandrite (600 gp). Fiery yellow corundum (500 gp). 1 Minor magic item.
Henry Blythe, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. He wears a Stetson hat to cover his moderate length golden hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments
History: He comes from a rich western family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Criminal record. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: Alexandrite (200 gp).
Charles Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is physically well-built. His brown hair and beard is wavy and long. He wears an eyepatch.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Gerard Clinton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a tight black one piece outfit complete with pants, hood, and a cape, and a wedding ring on his right hand. He wears his red hair down. He wears an eyepatch.
Personality: He is extraordinarily eccentric. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Gerard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Retire the richest man in the north; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: In love, Religious. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
Possessions: 100 gp.
Alex Royston, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries a battered hammer and tarnished lance as well. His black hair is drawn into a tight pony tail with a rose scrunchie. His green eyes peer out from beneath his broad brown hat.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. Through the years after Alex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Alex's mother didn't care for him much, and the feeling was mutual. He struck the Locksmith job and began his own company from there.
Motivation: To be a Barrister again.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: Just what you see.
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