Rolf Stanton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light black in addition to tight pants. His golden hair is drawn into a tight pony tail with a card scrunchie. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has always had a great fascination with Human culture. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He got away from his former life and has fallen to alcoholism.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Philantrophist. Flaws: Addict, Racist, PTSD. Bonds: Nature, Job. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 600 sp.
Adelard Conway, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man wears a blue armored body suit, with a simple white line shooting up and back down. He keeps his long chestnut hair kept up in a rat tail. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and he loathes his own lifestyle
Ideals: Athletic, Opinionated. Flaws: Depressed. Bonds: Adventurer. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Patrick Hailey, Male Human [Permalink]
Personal [hide]
Description: He dresses in pastel turtlenecks beneath a green coat with red slacks. He has a moderate pudge and is not very fit. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise amber. His teeth are white and perfect.
Personality: He will rave to anyone who will listen. He misses his home and complains about the freezing weather, even in summer.
History: He was born several months after his father was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Flaws: Insane. Bonds: Attractive, Immigrant, Military, Adventurer. Occupation: Spice Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: Just what you see.
Cory Woods, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Stableman. He is portly but not overly obese. His white hair is smooth and relatively long. His face is scarred and worn.
Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Stableman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 27000 cp. 1 Minor magic item.
Geoffrey Blythe, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright green suits and hats. His silver hair is slicked back into a classic pompadour. His eyes are likewise violet. His teeth are white and perfect.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: He is greedy; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Disease, Addict. Bonds: Attractive, Job, Rich. Occupation: Beggar
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Silver comb with moonstones (300 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). 1 Chain shirt. 1 Darkwood Shield.
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