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NPC Generator

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Advanced [show]


Gunter Reid, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears many layers of old clothing at all times, and his gloved hand is found clutching a crossbow. He has golden hair. His blue unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He pushes his goals aggressively. He is also a coward if confronted.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Gunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he's in love

Flaws: Ugly, Disease, Fearful. Bonds: Poor, Adventurer, Has a crush. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Gunter Reid, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large blonde tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Architect mother left him crippled. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Gentry, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)12 (+1) 10 (+0)10 (+0)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Lance Westcott, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. He has wavy golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Extrovert, Artistic. Flaws: Insane, Depressed. Bonds: Poor, Military. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Lance Westcott, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)15 (+2) 18 (+4)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Iolite (30 gp). 1 Half-Plate. 1 Banded mail.


Social Check DCs


Raymond England, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tan trousers with violet and green striped suspenders. He wears various colorful collared shirts. His brown hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: Raymond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Poor. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Raymond England, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Rhodochrosite (8 gp).


Social Check DCs


Robert Reed, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is unkempt and raggedy. He has brown eyes.

Personality: Stoic and calm, he prefers to meditate than take action. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and nothing but the best is good enough for him

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Robert Reed, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. Jet (40 gp). Red spinel (40 gp). 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs

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