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Advanced [show]


Adam Reed, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is generally well dressed albeit a few years behind the times. He wears his golden hair down. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. He has all his life been fascinated with music.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adam took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has never given up on his music dream.

Motivation: Retire the richest man in the east; and he would like to get married and retire

Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Adam Reed, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 8 (-1)16 (+3)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp. 1 Masterwork Light wooden shield.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His black hair is unkempt and raggedy. His blue eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He takes great joy in being the best Apothecary in town.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. John took refuge in the large cave and found the beat up kukri and armor he uses now. He inherited the family business which he has now maintained for 14 years.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Mentor, Nature. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

John Tewksbury, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)9 (-1) 5 (-3)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Odo Hallewell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the east his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Bonds: Criminal record, Poor, Immigrant. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Odo Hallewell, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)11 (+0) 13 (+1)8 (-1)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Heward Tyndall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His hair is brown, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Locksmith and found it very stressful. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and to be a healer again

Ideals: Justice, Impeccable, Fighting. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Heward Tyndall, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)11 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Randal Law, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He carries with him a set of daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His long black hair reaches down to his waist. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Assassin in town.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: To be a Stableman again.

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Rich, Job. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Randal Law, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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