Diggory Hamilton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He tends to wear a large black jacket. His auburn hair is smooth and relatively long. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is a hateful person. He taunts others and blames them for his problems. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the north to a Actor, Diggory learned a great deal about his mother's area of expertise. A gifted student he started as a Shoemaker, but he got bored and became a Actor. He now owns his own business.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Job. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. 1 Chain shirt. 1 Darkwood Buckler.
Adelard Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man usually wears his white robe and has his glaive always slung over his shoulder. His black hair is knotted and matted. His thin eyebrows rest above his beady blue eyes.
Personality: He will rave to anyone who will listen. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His father raised him in a mountain cabin. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Gifted. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 16000 sp.
Robert Moreno, Male Human [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a green poncho over his likewise colored trousers and shirt. His red hair and beard is wavy and long. His green eyes lackadaisically let the world flow into them.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the south, but his parents moved at a very young age to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.
Motivation: Marry his brother to traveling adventurers.
Ideals: Entrepeneur. Bonds: Poor, Attractive, Immigrant, Family. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2400 sp.
Hunter Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears just a blue suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Eccentric and domineering, Hunter will drive conversation. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born to loving parents in a slum to the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He has decided he is irredeemable; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Poor, Criminal record. Occupation: Stableman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp. Hematite (10 gp). Golden pearl (120 gp). 3 Thunderstones. 1 Tanglefoot bags. 3 Thunderstones.
Henry Nibley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. His white hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in the north. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against dire rats; and revenge
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Immigrant, Enemies. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
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