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NPC Generator

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Advanced [show]


Frederick Winterbourne, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a worn and beaten armor. His blonde hair is kept up in a ponytail inside a Stetson hat. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Frederick was born the youngest of three triplets. His first spouse was a Sailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Joker, Optimist. Bonds: Attractive, Family. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Winterbourne, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bertram Darlington, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He keeps his long golden hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Racist, Secretive. Bonds: Family, Rich. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Bertram Darlington, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Wymar Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Ploughman does, and sports empty pouches on his belt. He wears a colorful flower in his auburn hair. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Further expansion of business.

Ideals: Justice, Gifted. Bonds: Job, Attractive, Nature. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Wymar Hadlee, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)16 (+3) 7 (-2)13 (+1)
Skills Insight +0, Intimidation +3
Senses Passive Perception 8
Languages Common, Infernal, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Richard Addington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He keeps his brown hair in a pixie cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Richard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Impeccable. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Richard Addington, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Dean Braxton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a black and red handkerchief worn on his left side. He sports a long black beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he has a crush on the local healer

Ideals: Athletic. Flaws: Forgetful, Disease, PTSD. Bonds: Job, Has a crush. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Dean Braxton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 13 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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