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NPC Generator

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Advanced [show]


Tim Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears yellow trousers with brown and green striped suspenders. He wears various colorful collared shirts. He carries with him a set of bows on his belt, each one with a amethyst on the hilt. He wears his hair in dreadlocks. His brown eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Joker, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Tim Emsworth, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)17 (+3) 10 (+0)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran, Celestial, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 28000 cp. 1 Half-Plate.


Social Check DCs


Percival Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His hair is long and golden with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. This hazel eyed southerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Animal Trainer, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: Many gnolls want him driven away; and someone believes him a fraud

Flaws: Impulsive, Antagonistic. Bonds: Poor, Attractive, Enemies. Occupation: Bookbinder

Voice: Booming voice

Attributes [hide]

Percival Livingstone, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork manacles. 1 Masterwork Artisan’s tools. 1 Superior lock.


Social Check DCs


Reynard Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His blonde hair is lengthy. He has a dull look in his hazel eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.

History: He comes from a rich southern family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He got away from his former life and has fallen to alcoholism.

Motivation: He is greedy; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated. Flaws: Addict. Bonds: Immigrant, Rich, Criminal record. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Reynard Marleigh, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)17 (+3) 10 (+0)15 (+2)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Solomon Carlton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with feathered hat. His hair, while still mostly chestnut, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Hunter business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and to be a bricklayer again

Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Job, Adventurer. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Solomon Carlton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 10 (+0)8 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Healer’s kit. 1 Masterwork Artisan’s tools.


Social Check DCs


Guy Landon, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his scimitar ready. He has moderate length silver hair. He has several tiny sapphire earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Interpreter, Guy learned a great deal about his mother's area of expertise. He worked as a nervous Interpreter and found it very stressful. He has achieved small success as a Interpreter.

Motivation: To be a Barber again; and he'd like to take his coworkers down a peg

Ideals: Fighting, Joker, Artistic. Bonds: Rich, Job. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Guy Landon, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 9 (-1)15 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Star rose quartz (30 gp).


Social Check DCs

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