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Tim Beitz, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy blue pantaloons and a green scarf. He wears his hair in dreadlocks. His eyes are a pleasant amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Justice. Bonds: Job, Military, Rich, Criminal record. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tim Beitz, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 15 (+2)17 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Anselm Chatham, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple grey robe with yellow stripes complete with hood, and sports empty pouches on his belt. His black hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Nature, Criminal record. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Anselm Chatham, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 8 (-1)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Kody Harlan, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports brown clothing, slightly heavier than average wear. His hair is auburn and very short. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Kody studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Disciplined, Fighting, Gifted. Bonds: Job. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Kody Harlan, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 15 (+2)8 (-1)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Percival Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is typically in his Engraver uniform. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Miller, but he got bored and became a Engraver. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insane, Disease. Bonds: Job, Enemies, Attractive. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Percival Stafford, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)13 (+1) 9 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Adelard Harlow, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He'd like to take his coworkers down a peg; and to be a actor again

Flaws: Antagonistic, Secretive. Bonds: Attractive, Adventurer, Job. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Adelard Harlow, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs

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