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Advanced [show]


Percival Gracey, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is white and very short. His violet eyes peer out from beneath his small white hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in a small plains village. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted druidic powers by his dying brother.

Motivation: Further expansion of business; and he is wracked by social anxiety

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Percival Gracey, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)14 (+2) 10 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dustin Sharps, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Fortune-teller. His tied-back hair is red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic. Flaws: Hedonist, Insomniac. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dustin Sharps, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Reynard Axton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of flails, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has styled his black hair well, parting it to the right. His violet eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Logical. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Reynard Axton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)12 (+1) 16 (+3)14 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Nicholas Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears brown cloth garments or leather armor. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.

History: He got into the Weaver business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Flaws: Antagonistic. Bonds: Job, Military, Family, Criminal record. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Nicholas Cumberbatch, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Rhodochrosite (15 gp). Jade (60 gp).


Social Check DCs


Gerard Harrington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a pastel suit. His hair is red and very short. His half smiles and green eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Gerard Harrington, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)18 (+4) 14 (+2)12 (+1)
Skills Nature +6, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). 1 Masterwork Artisan’s tools.


Social Check DCs

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