Hunter Hastings, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He is dressed in a clean white cloak covering his clean studded leather. He has wavy golden hair. This violet eyed northerner is not easily forgotten.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: To be a Locksmith again; and he is unsatisfied with his job
Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Lewis Compton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. His chestnut hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the north; and wants to work out more often
Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Immigrant. Occupation: Actor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Lance Copeland, Male Human [Permalink]
Personal [hide]
Description: This western man wears white trousers with black and violet striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His silver hair is long and unkept. His ears are large.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can't help but pocket interesting objects he comes across
History: He was born in the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sage. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has decided he is irredeemable; and wants a kiss
Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record, Has a crush. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Large well-done wool tapestry (100 gp).
Norman Hayes, Male Human [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and pastel pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He carries with him a set of warhammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is white and curly. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered north to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and human compassion
Ideals: Fighting. Flaws: Forgetful, PTSD, Racist. Bonds: Adventurer. Occupation: Assassin
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Brown-green garnet (40 gp).
Balimaar Easton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. He has wavy blonde hair. His hazel eyes dart from person to person.
Personality: He is irascible and easily irritated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Poor. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!