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NPC Generator

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Advanced [show]


Anthony Tyndall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a faded coat and loose pants complete with feathered hat, and his gloved hand is found clutching a kukri. His brown hair is styled in orderly dreadlocks. His eyes are likewise brown. His teeth are white and perfect.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Passionate. Bonds: Attractive, Criminal record, Nature, Adventurer. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Anthony Tyndall, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)15 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Hastings, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a well pressed and immaculate suit (or dress). He has a black handlebar mustache and slicked back black hair. His eyes, though not visible through his cowl, are green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Many illithids want him driven away; and he wants revenge against illithids

Ideals: Entrepeneur, Philantrophist. Flaws: Mundane. Bonds: Poor, Enemies. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Hastings, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)14 (+2) 14 (+2)9 (-1)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1800 sp.


Social Check DCs


John Woods, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich western family. His father took him hunting and taught him how to get in the mind of other creatures. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Flaws: Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

John Woods, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 14 (+2)17 (+3) 12 (+1)10 (+0)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Terran, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0

Possessions: 100 gp. Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Van Es, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears an entirely green suit with grey socks and a vest with buckled shoes. His auburn hair is matted, messy, and big. His eyes are blue and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Trym is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Body Guard, his mother struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Poor, Mentor. Occupation: Roofer

Voice: Booming voice

Attributes [hide]

Trym Van Es, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 9 (-1)12 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3200 sp. 2 Smokesticks. 6 Acid flasks. 3 Thunderstones.


Social Check DCs


Gomory Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting green shirt and pants. His auburn hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Bowyer business at a young age. He was an apprentice working in his father's forge. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants a kiss; and wants to open a new tavern

Flaws: Hedonist, Fearful, Secretive. Bonds: Job, Has a crush. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Gomory Davenport, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1600 sp.


Social Check DCs

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