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NPC Generator

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Advanced [show]


Trym Reid, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His black hair is cut short. He wears an eyepatch.

Personality: This man loves music and to teach people music more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Architect business at a young age. He worked as a nervous Architect and found it very stressful. He now owns his own business.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Trym Reid, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)8 (-1) 10 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp. Carnelian (40 gp).


Social Check DCs


Bernard Morley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky green painted plate armor. His black hair is drawn into a tight pony tail with a dagger scrunchie. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.

History: He was born in the west, but his parents moved at a very young age to the east. Bernard was born on a far western forest where he grew up under the tutelage of his mother, an expert Shoemaker. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and further expansion of business

Ideals: Passionate, Philantrophist, Justice. Bonds: Immigrant, Job. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Bernard Morley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)16 (+3) 11 (+0)7 (-2)
Skills History +5, Persuasion +0
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Banded mail. 1 Banded mail.


Social Check DCs


Robert Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He keeps his silver hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home; and he is content

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Guardian. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Robert Willoughby, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)11 (+0) 13 (+1)15 (+2)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Percival Southey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a pastel suit, black shirt, and green tie. His hair is brown and curly. His blue eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Philantrophist, Entrepeneur. Flaws: Emotional. Bonds: Nature, Adventurer. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Southey, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 14 (+2)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. Alexandrite (400 gp).


Social Check DCs


Arnold Deighton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Stableman business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a Stableman soon after.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he is wracked by social anxiety

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Attractive, Job. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Arnold Deighton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Aquamarine (300 gp). 1 Smokesticks. 2 Alchemist’s fire.


Social Check DCs

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