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Advanced [show]


Ernest Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He wears a broad hat to cover his moderate length white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a island tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Justice, Impeccable. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Ernest Stanton, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 200 gp. Amethyst (160 gp). Amber (160 gp). 1 Minor magic item.


Social Check DCs


Kody Halsey, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is dressed in a clean black cloak covering his clean studded leather. His skin is also unnaturally pale. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Kody was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and he has passion for adventuring and risk

Flaws: Ugly, Hedonist. Bonds: Adventurer, Poor, Family. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Kody Halsey, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)16 (+3) 17 (+3)8 (-1)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hunter Colby, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with yellow socks and a vest with buckled shoes. He carries a battered greatsword and tarnished nunchaku as well. His black hair is lengthy. He has a dull look in his amber eyes.

Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Hunter was born on a far northern forest where he grew up under the tutelage of his mother, an expert Mortician. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. He hasn't told them the truth, but wants to settle down with them.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's in love

Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Has a crush, Immigrant. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Hunter Colby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)13 (+1) 16 (+3)16 (+3)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Trey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs, and he perpetually has his sickle ready. He keeps his long silver hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fortune-teller mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Family, Adventurer. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Trey Ainsworth, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)16 (+3) 17 (+3)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Aquan, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. 4 Tanglefoot bags. 6 Acid flasks. 1 Thunderstones.


Social Check DCs


Trey Mitchell, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Body Guard. His blonde hair is thinning but still full. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He invites people to come help in his community garden.

History: He got into the Body Guard business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Body Guard.

Motivation: Expand his business; and many brigands want him driven away

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trey Mitchell, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. Emerald (1000 gp). Tiger eye turquoise (9 gp). 1 Banded mail. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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