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NPC Generator

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Advanced [show]


Theodoric Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and yellow robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Cynical, Antagonistic. Bonds: Attractive. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Theodoric Brixton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 11 (+0)9 (-1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Trym Yorke, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears green cloth garments or leather armor. His white hair is smooth and relatively long. His eyes are green and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small forest village. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Impeccable, Professionalism. Bonds: Nature, Adventurer, Rich. Occupation: Server

Voice: Australian accent

Attributes [hide]

Trym Yorke, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 11000 cp. 1 Chain shirt. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Hugh Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair, while still mostly white, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.

History: He got into the Stableman business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has worked as a Stableman like his mother before him.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Optimist, Gifted. Bonds: Attractive, Job, Religious. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Hugh Cholmondeley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 17 (+3)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Chad Mori, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear violet pants and tee shirts. His long silver hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Military, Job. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Chad Mori, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Athletics +6, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Druidic
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


John Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His golden hair is greasy and uncared for. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions.

Flaws: Ugly, Addict, Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

John Jacobs, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)8 (-1) 10 (+0)15 (+2)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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