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NPC Generator

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Advanced [show]


Patrick Ashton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, grey, dusty cloak and is in decent physical shape. He sports a long auburn beard, and similarly colored long hair. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.

History: He was born in the west. Patrick was born on a far western plains where he grew up under the tutelage of his mother, an expert Barkeep. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism, Logical. Flaws: Ugly, Depressed. Bonds: Immigrant, Adventurer. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Patrick Ashton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Arcana +5, Athletics +5
Senses Passive Perception 11
Languages Common, Infernal, Terran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Don Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. His face is scarred and worn.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently the stress of being a Glassblower has made it difficult for him to sleep.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Flaws: Ugly, Shy, Selfish. Bonds: Poor, Mentor. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Don Marleigh, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)9 (-1) 12 (+1)6 (-2)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 80 pp.


Social Check DCs


Odo Bristol, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He dresses in grey turtlenecks beneath a black coat with green slacks. His silver hair is kept up in a ponytail inside a top hat. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a great chef.

History: When he was but 4 years old his parents immigrated from the west. Odo was born on a far western desert where he grew up under the tutelage of his father, an expert Barkeep. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets; and he is terrified, and will act out of fear

Ideals: Gifted, Entrepeneur. Flaws: Secretive. Bonds: Immigrant, Guardian. Occupation: Barkeep

Voice: Rolls R's

Attributes [hide]

Odo Bristol, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Athletics +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Robert Browning, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. His white hair is still thick. He is baby faced.

Personality: He speaks before he thinks and is too direct. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Immigrant, Rich. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Robert Browning, Male Human Fighter 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Balimaar Coombs, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears bulky brown painted plate armor. His left leg appears badly burned and disfigured. He wears his silver hair up. His eyes are green and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Brewer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist, Justice. Bonds: Criminal record, Immigrant. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Balimaar Coombs, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)15 (+2) 8 (-1)8 (-1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs

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