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NPC Generator

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Advanced [show]


Ralf Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Shoemaker. He has a slight overbite and is overall scrawny. He keeps his long red hair kept up in a rat tail. His eyes are amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the north. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Shoemaker.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Fearful. Bonds: Job, Immigrant, Rich. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Ralf Pinkerton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Geoffrey Rylan, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized grey coat. With a patchy auburn beard and wild auburn hair. His green eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Merchant and was forced into it by his family.

Ideals: Extrovert, Athletic. Flaws: Disease. Bonds: Family. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Geoffrey Rylan, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)5 (-3) 14 (+2)12 (+1)
Skills History -1, Investigation -1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. Hematite (14 gp).


Social Check DCs


John Langley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his warhammer always slung over his shoulder. His black hair is cut jaggedly and amateurishly. He has several tiny jet earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 12th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Mentor, Enemies. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

John Langley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)11 (+0) 16 (+3)10 (+0)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Randal Digby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. He has shaved his head bald. He is baby faced.

Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a slaver, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Mentor, Rich. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Randal Digby, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 9000 sp.


Social Check DCs


Gunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a skull on it. With bright golden hair and a scraggly beard. His brown eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gunter was born the youngest of three triplets. Gunter was born on a far southern island where he grew up under the tutelage of his father, an expert Merchant. He has been saving his money to try and buy his sister's freedom.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Family, Immigrant, Job. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Gunter Mitchell, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 12 (+1)9 (-1) 15 (+2)8 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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