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NPC Generator

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Advanced [show]


Don Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright blonde hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.

History: He got into the Fletcher business at a young age. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he is unsatisfied with his job

Flaws: Disease, Insomniac. Bonds: Rich, Job, Enemies. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Barlow, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)11 (+0) 8 (-1)6 (-2)
Skills Acrobatics +1, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp.


Social Check DCs


Roland Shelly, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He is bald on top and has large golden tufts of hair around his ears. His amber eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born in a small forest village. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Enemies, Nature. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Roland Shelly, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)12 (+1) 8 (-1)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2700 sp.


Social Check DCs


Godfrey Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is greasy and uncared for. His violet eyes peer out from beneath his wide-brimmed brown hat.

Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the east, certain he would find work there.

Motivation: He feels threatened by others; and to prove his worth to the world

Flaws: Ugly, Impulsive, Fearful. Bonds: Immigrant. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Godfrey Westbrook, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Ernest Atherton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Ernest managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Ernest Atherton, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)15 (+2) 12 (+1)17 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 15000 sp.


Social Check DCs


Thomas Westcott, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Dilettante does. His long brown hair reaches down to his waist. He has a dull look in his green eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast desert. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Thomas's mother didn't care for him much, and the feeling was mutual. He struck the Dilettante job and began his own company from there.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Disciplined. Flaws: Insomniac, Antagonistic. Bonds: Job, Nature. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thomas Westcott, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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