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NPC Generator

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Advanced [show]


Guy Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away.

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Poor, Military, Enemies. Occupation: Courier

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Rutland, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20000 cp. 1 Breastplate. 1 Banded mail.


Social Check DCs


Nicholas Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His hair is blonde and curly. His eyes are blue and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Nicholas studied abroad. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Attractive, Criminal record. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Nicholas Yeardley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 16 (+3)8 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Darkwood Shield.


Social Check DCs


Aldous Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His white hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gifted from a young age, Aldous studied abroad. When Aldous reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Gifted. Bonds: Has a crush, Adventurer, Military. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Bentley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)17 (+3) 17 (+3)12 (+1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Aldous Woods, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Emotional, Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Aldous Woods, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 600 sp.


Social Check DCs


Alex Browning, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his trident always slung over his shoulder. He is portly but not overly obese. He has a blonde handlebar mustache and slicked back blonde hair. His eyes, though not visible through his cowl, are green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can't help but pocket interesting objects he comes across

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He used his abilities to trick people and travel the world for free.

Motivation: He wants to get laid; and seeks redemption

Flaws: Antagonistic. Bonds: Criminal record, Rich, Slave, Has a crush. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alex Browning, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1700 sp.


Social Check DCs

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