Thomas Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt with thin green vertical stripes and grey pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is lengthy. His skin is flawless and his blue eyes scan people very quickly.
Personality: Thomas wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Disciplined, Gifted. Bonds: Attractive, Immigrant. Occupation: Beggar
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 800 sp.
Justin Graeme, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears rags and sports a simple walking cane. He has moderate length auburn hair. He wears large thick round spectacles.
Personality: Justin wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A powerful slaver made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and human compassion
Ideals: Disciplined. Flaws: Racist. Bonds: Poor, Adventurer, Mentor. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 9 (-1) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp.
William Axton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears black cloth garments or leather armor. He sports a flattop hair cut. He has several tiny jet earrings on each ear.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Athletic, Impeccable, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Beggar
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 100 gp.
Alex Darby, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of ceremonial daggers on his belt, each one with a sapphire on the hilt. He keeps his chestnut hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.
History: Alex was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many illithids want him driven away; and revenge
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Attractive, Enemies. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp. Star rose quartz (20 gp). Obsidian (6 gp).
Raymond Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is kept up in a ponytail inside a Stetson hat. His eyes are gray.
Personality: He dislikes all the random violence that takes place in the south. He receives visions of the future at random moments
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Pacifist, Gifted. Flaws: Disease, Addict. Bonds: Rich, Family. Occupation: Farmer
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: Red garnet (110 gp). Blue star sapphire (1200 gp). Black pearl (600 gp). Lapis lazuli (14 gp).
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