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NPC Generator

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Advanced [show]


Ernest Home, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan shirt with thin black vertical stripes and green pants. His brown hair is drawn into a tight pony tail with a card scrunchie. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments

History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Military, Rich. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Home, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 5000 cp.


Social Check DCs


Henry Law, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His hair is blonde and curly. His violet eyes are passionate and lively.

Personality: Henry wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Spy, his father struggled to pay the bills. His first spouse was a Spy, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by drow. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Meet up once more with his childhood friend; and doesn't want to be a performer and was forced into it by his family

Ideals: Disciplined. Bonds: Family, Poor, Enemies, Adventurer. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Henry Law, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Manfred Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. He has done his best to style his golden hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Philantrophist. Bonds: Attractive, Mentor, Job, Rich. Occupation: Bookbinder

Voice: Prounounces S like Z

Attributes [hide]

Manfred Atterton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Auran, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. Deep green spinel (130 gp). Violet garnet (800 gp). Obsidian (16 gp).


Social Check DCs


Gomory Colby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a feathered hat to cover his moderate length blonde hair. His amber eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.

History: When he was but 6 years old his parents immigrated from the south. Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Nothing but the best is good enough for him; and to prove his worth to the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Immigrant, Criminal record. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Gomory Colby, Male Human Fighter 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 62 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)7 (-2) 14 (+2)10 (+0)
Skills Nature +1, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Odo Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is silver and curly. He has gleaming, smiling hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odo. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Artistic. Bonds: Poor, Nature, Adventurer, Criminal record. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Odo Ridley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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