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NPC Generator

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Advanced [show]


Roger York, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears rags and sports a simple walking cane. He has wavy golden hair. He has gleaming, smiling violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.

History: Born in the west to a Locksmith, Roger learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Addict. Bonds: Poor, Job, Religious, Adventurer. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Roger York, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Chalcedony (30 gp). Zircon (30 gp). Silver pearl (110 gp). Tourmaline (110 gp).


Social Check DCs


William Benson, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his white hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a great chef.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Bookbinder

Voice: High pitched, excited

Attributes [hide]

William Benson, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Giant, Elven, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Drogo Kent, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears bulky tan painted plate armor, and is pretty ugly. His white hair is cut short. His brown eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the north. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Banker father left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Pacifist, Fighting. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Kent, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)14 (+2) 16 (+3)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 13
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gomory Weld, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is always cut to a buzz. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Gomory Weld, Male Human Fighter 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp. Jasper (50 gp). Chalcedony (50 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Livingstone, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with small hat. With bright blonde hair and a scraggly beard. His eyes are likewise amber. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with finding treasure.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend.

Ideals: Opinionated. Bonds: Immigrant, Attractive, Adventurer. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

Patrick Livingstone, Male Human Fighter 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. White opal (1000 gp). Coral (70 gp). Banded agate (9 gp).


Social Check DCs

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