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NPC Generator

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Advanced [show]


Gerard Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey leather gloves, a grey jacket, and tight pants. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He is afraid of women and trembles around them

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic, Shy. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Gerard Hadleigh, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)10 (+0) 6 (-2)9 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trym Stanton, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is brown and very short. His blue unseeing eyes seem to look past you.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.

History: Trym was raised in a hard working conservative environment. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud.

Ideals: Logical. Flaws: Disease. Bonds: Rich, Enemies, Job. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

Trym Stanton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Richard Rutland, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears many layers of old clothing at all times. He wears a top hat to cover his moderate length auburn hair. His fierce green eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of eastern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Ploughman.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new ploughman responsibilities is difficult

Flaws: Ugly, Fearful. Bonds: Poor, Job, Immigrant, Religious. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Richard Rutland, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Richard Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a shortbow on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His white hair is singed and shortened. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Artistic. Flaws: Ugly, Shy. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Richard Nash, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)7 (-2) 18 (+4)10 (+0)
Skills Athletics +4, Religion +0
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Alexandre Kelsey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. He has a very tight haircut. His fierce gray eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: Gifted from a young age, Alexandre studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to be a hunter again

Ideals: Philantrophist, Pacifist, Gifted. Flaws: PTSD. Bonds: Attractive. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Alexandre Kelsey, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 17 (+3)10 (+0) 11 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 400 gp. Deep green spinel (40 gp). 1 Minor magic item.


Social Check DCs

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