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Raymond Brandon, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears blue leather gloves, a blue jacket, and tight pants. He is tall, broad shouldered and powerfully built. His deerstalker hat is riddled with cuts and holes. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Map Maker

Voice: Thin and wheezing

Attributes [hide]

Raymond Brandon, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Gerald Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy grey pantaloons and a white scarf. He wears his chestnut hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.

History: Born to a Shipwright, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Optimist, Philantrophist. Bonds: Poor, Enemies. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Gerald Ryley, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)12 (+1) 12 (+1)17 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 4 Alchemist’s fire.


Social Check DCs


Diggory Richie, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a very tight haircut. His hazel eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.

History: Born in the east to a Detective, Diggory learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Diggory Richie, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)13 (+1) 14 (+2)7 (-2)
Skills Deception +0, Investigation +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Wymar Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is brown. He has a dull look in his hazel eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. He has recently gotten a pet goose that steals things from people.

Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Military, Criminal record. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Wymar Merton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)14 (+2) 10 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Odo Huxley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has silver hair. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Odo Huxley, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 41000 sp. Hematite (6 gp). Peridot (70 gp). 1 Minor magic item.


Social Check DCs

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