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NPC Generator

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Advanced [show]


Wymar Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his blonde hair down. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Wymar was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and someone believes him a fraud

Flaws: Addict, Insane. Bonds: Adventurer, Attractive, Enemies. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Wymar Gyula, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +0, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 12000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Middleton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His silver hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Baker, but he was a colossal failure. He has drifted from career to career and currently works as a Seamstress.

Motivation: To reunite with his old friends; and further expansion of business

Flaws: Antagonistic. Bonds: Guardian, Rich, Job, Adventurer. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Middleton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Trey Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Mortician uniform. His long black hair reaches down to his waist. His half smiles and brown eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Trey hails from a village terrorized by goblins. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Mortician like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Addict. Bonds: Job, Attractive, Enemies, Rich. Occupation: Mortician

Voice: Hollow voice

Attributes [hide]

Trey Marleigh, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Richard Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears bulky tan painted plate armor. His brown hair is lengthy and is close to two feet long. He has hazel eyes and a tan hat with a black feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Richard is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Joker, Justice, Gifted. Bonds: Attractive, Job. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Richard Berkeley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 700 sp. Onyx (70 gp). Deep green spinel (160 gp). Golden pearl (160 gp).


Social Check DCs


Henry Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His red hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Joker, Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Henry Barlow, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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