Frederick Hayes, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears professional attire. His golden hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and wants to work out more often
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Family, Military. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp.
Drogo Brownrigg, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and is dressed in a clean green cloak covering his clean studded leather. His long white hair is drawn into a two foot long braid. His eyes are a pleasant hazel.
Personality: Eccentric and domineering, Drogo will drive conversation. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to loving parents in a slum to the south. A gifted student he started as a Fortune-teller, but he got bored and became a Masseuse. He struck the Masseuse job and began his own company from there.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Extrovert, Artistic. Bonds: Poor, Job, Adventurer. Occupation: Masseuse
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Bertram Hamilton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with red lining and desert motifs and is in decent physical shape. He has wavy red hair. His violet eyes peer out from beneath his deerstalker red hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist, Professionalism. Flaws: Disease, Depressed. Bonds: Criminal record. Occupation: Ruler
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 200 gp.
Ralf Anderton, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is well dressed, constantly wearing a blue suit, red shirt, and tan tie. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He has brown eyes and a blue hat with a red feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Many dire rats want him driven away; and he wants to meet his childhood hero
Ideals: Impeccable. Bonds: Rich, Adventurer, Enemies. Occupation: Mortician
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1900 sp.
Norman England, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise blue. His teeth are white and perfect.
Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Norman studied abroad. After coming to the age of reason, Norman took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Attractive, Slave. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Sardonyx (50 gp).
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