Anselm Merton, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. He keeps his silver hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Map Maker profession.
History: He was born several months after his father was called into army service. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.
Motivation: He feels threatened by others; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Military. Occupation: Baker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp. 1 Darkwood Shield.
Dustin Dumph, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a white tunic with grey highlights, and long pastel pants that bunch up around his shoes. His golden hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: When he was but 6 years old his parents immigrated from the east. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and a deep hatred of gnolls
Ideals: Athletic, Passionate. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Job. Occupation: Bellfounder
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 8000 sp. 1 Minor magic item.
William Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He is bristling with hidden weapons, mostly crossbows and longswords. His golden hair is braided into rings. His eyes are green.
Personality: He likes to make people angry or surprised. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Religious, Mentor. Occupation: Painter
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Peter Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His brown hair is slicked back into a classic pompadour. His eyes are hazel.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He served in the navy to pay for his family's outstanding loans. When Peter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and money/treasure
Ideals: Passionate. Flaws: Mundane. Bonds: Rich, Military. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp. 1 Half-Plate. 1 Buckler. 1 Banded mail.
Anthony Addington, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His blonde hair is heavily combed to the left. He wears large thick round spectacles.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love
Ideals: Fighting, Joker, Gifted. Bonds: Adventurer, In love, Slave. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Terran, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 400 gp. 1 Masterwork Common Melee.
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