Reynard Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is smooth and relatively long. He has a dull look in his violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying brother.
Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Gifted, Fighting. Flaws: Depressed, Disease. Occupation: Interpreter
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Guy Everly, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western man is generally well dressed albeit a few years behind the times. His brown hair is kept up in a ponytail inside a small hat. He is very pretty but has cold, dead eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.
Ideals: Athletic, Logical. Bonds: Attractive, Job, Poor. Occupation: Sculptor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Auran, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Clerebold Fawcett, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and is typically in his Barber uniform. His hair is cut close to his head. His green unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: Retire the richest man in the north.
Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Barber
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Iolite (20 gp). 1 Masterwork Common Melee.
Cory Cooper, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His auburn hair is cut jaggedly and amateurishly. He has several tiny sapphire earrings on each ear.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Gifted from a young age, Cory studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Seeks redemption.
Ideals: Gifted. Bonds: Attractive, Rich, Criminal record, Family. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Anselm Allerton, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is bristling with hidden weapons, mostly rapiers and nunchakus. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north his family was never financially stable. His mother was a soldier and died while he was still young. Anselm was left his mother's suit of armor and trained in its use and care. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Military, Poor, Religious. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Sard (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
