Henry Kenley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tan leather gloves, a tan jacket, and tight pants. His red hair is still thick. His green eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Human compassion; and find a way to reverse the transformation of his brother
Ideals: Disciplined, Entrepeneur, Artistic. Flaws: Ugly, Racist. Occupation: Laborer
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp.
Bertram Charlton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is short and black. His eyes, though not visible through his cowl, are amber.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Justice. Bonds: Enemies, Rich, Nature. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 5 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Azurite (8 gp). Red-brown spinel (40 gp). Chrysoberyl (40 gp).
Peter Payton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy blue suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He sports a long blonde beard, and similarly colored long hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born several months after his mother was called into army service. He worked as a nervous Shepherd and found it very stressful. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Job, Military, Slave. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp.
Cory Trowbridge, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. He wears his hair in dreadlocks. This blue eyed southerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Cory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A gifted student he started as a Carpenter, but he got bored and became a Healer. He struck the Healer job and began his own company from there.
Motivation: Expand his business; and balancing his hectic life and new healer responsibilities is difficult
Ideals: Justice. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 5 (-3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 600 gp. Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.
Simon Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a violet cloak and cross-gartered pastel stockings. His blonde hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He is witty, but his monotone delivery comes off as unnerving He is able to fit into much smaller and tighter spaces than normal.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Stylist father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Gifted. Flaws: Ugly, Disease. Occupation: Junk Dealer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 9 (-1) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +4
Possessions: 200 gp. Chrysoberyl (100 gp). Tiger eye turquoise (8 gp). Black pearl (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
