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NPC Generator

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Advanced [show]


Nicholas Kitchur, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with his god.

History: Born in the south to a Navigator, Nicholas learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted from career to career and currently works as a Navigator.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Opinionated. Flaws: Racist, Antagonistic. Bonds: Religious, Job. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nicholas Kitchur, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Conrad Myerscough, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears skinny pants and wears a black and red robe with the hood down and is in decent physical shape. His golden hair is lengthy and is close to two feet long. His half smiles and blue eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Professionalism. Bonds: Attractive, Poor, Nature. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Conrad Myerscough, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 18 (+4)15 (+2)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 17000 cp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tattered old clothes. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.

History: His father raised him in a mountain cabin. Gerald was born on a far western desert where he grew up under the tutelage of his mother, an expert Fortune-teller. He hasn't been sleeping well lately.

Motivation: To end his boredom; and to get a good night's sleep

Ideals: Opinionated. Flaws: Ugly, Insomniac. Bonds: Nature, Immigrant. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Gerald Brandon, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2600 sp.


Social Check DCs


Geoffrey Deighton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He wears a wide-brimmed hat to cover his moderate length silver hair. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Impeccable, Philantrophist, Logical. Flaws: Disease. Occupation: Dyer

Voice: German accent

Attributes [hide]

Geoffrey Deighton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)16 (+3) 14 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Raymond Barton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He likes to wear ponchos typically of a light tan in addition to tight pants. His hair is short and silver. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He feeds upon the attention of others.

History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Rich, Criminal record, Job. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Raymond Barton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)4 (-3) 9 (-1)17 (+3)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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