Patrick Myerscough, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a blue coat over a black low-cut shirt, and a Stetson hat upon his head. His hair, while still mostly blonde, has prominent grey streaks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Flaws: Addict, Antagonistic, Disease. Bonds: Family, Enemies. Occupation: Masseuse
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 11 (+0) | 10 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 1 Alchemist’s fire. 3 Thunderstones.
Thomas Clayton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has dyed his greying golden hair a little too much giving a sharp golden color. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the south to a Carpenter, Thomas learned a great deal about his mother's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Carpenter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp. Alexandrite (500 gp). Jade (50 gp). Golden yellow topaz (500 gp). 1 Banded mail.
Diggory Harper, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. His hair is cut close to his head. His half smiles and amber eyes are beguiling and draw you in.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a giants raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants
Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, Religious, Enemies. Occupation: Crown-heir
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 7 (-2) | 5 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Lance Blankley, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is wearing a long, black cloak. His skin is also unnaturally pale. He has a long brown beard with little hanging trinkets. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.
History: He was born to a criminal king-pin and mafia family Lance was born on a far western forest where he grew up under the tutelage of his father, an expert Ruler. During his travels, Lance and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lance discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lance fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To clean up the streets; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record, Immigrant, Guardian. Occupation: Ruler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 17 (+3) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Goblin
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Roger Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has auburn hair. His fierce brown eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter.
Ideals: Extrovert. Flaws: Mundane. Bonds: Poor, Enemies, Family. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 10 (+0) | 12 (+1) | 3 (-4) | 11 (+0) |
Senses Passive Perception 6
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -2
Possessions: 100 gp.
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