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NPC Generator

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Advanced [show]


Charles Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair and beard is wavy and long. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his mother out around the business and became quite the natural. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting, Athletic, Philantrophist. Bonds: Rich, Slave, Job. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Charles Dayton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)8 (-1) 16 (+3)16 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Kyle Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. He wears his black hair down. His green eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can't help but pocket interesting objects he comes across

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Selfish. Bonds: Criminal record, Family, Debt. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Kyle Denholm, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerard Walpole, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in green turtlenecks beneath a red coat with tan slacks. He wears a colorful flower in his auburn hair. His violet eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Gerard began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Poor, Enemies. Occupation: Crown-heir

Voice: Excited and jittery

Attributes [hide]

Gerard Walpole, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Citrine (50 gp). Golden pearl (40 gp).


Social Check DCs


Gilbert Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a grey and pastel handkerchief worn on his right side. He has a brown handlebar mustache and slicked back brown hair. He has a dull look in his amber eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He wants to get laid; and find a way to reverse the transformation of his brother

Ideals: Athletic, Fighting. Flaws: Depressed. Bonds: Job, Family, Has a crush. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Mitchell, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Gerard Shipley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and chestnut. His hazel eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gerard was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Optimist, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Slave Trader

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Shipley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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