Bernard Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears large thick round spectacles.
Personality: Eccentric and domineering, Bernard will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Extrovert, Philantrophist, Justice. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Don Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown coat over a green low-cut shirt, and a wide-brimmed hat upon his head. With a patchy silver beard and wild silver hair. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south to a Soapmaker, Don learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a crush on the local Sculptor; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Military, Job, Has a crush. Occupation: Soapmaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Drogo Appleton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears many layers of old clothing at all times. His chestnut hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small desert village. His mother took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 700 gp. Brown-green garnet (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Solomon Shipley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of crossbows on his belt, each one with a amethyst on the hilt. His auburn hair is thinning but still full. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of western immigrants he idolized his mother. In his youth he was a Sellsword, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions.
Ideals: Fighting, Justice. Flaws: Shy, PTSD. Bonds: Immigrant. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 16000 cp. Sapphire pendant on gold chain (500 gp). Sapphire pendant on gold chain (500 gp). Sapphire pendant on gold chain (500 gp).
Anselm Beitz, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. He wears his hair in dreadlocks. His green eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.
Motivation: To protect his home; and to clean up the streets
Ideals: Joker, Artistic. Bonds: Attractive, Immigrant, Slave, Guardian. Occupation: Armorer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
