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NPC Generator

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Advanced [show]


Bertram Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is fair and his fingers are delicate and long. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has brown eyes and a blue hat with a brown feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge

Flaws: Secretive. Bonds: Job, Attractive, Rich, Enemies. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Bertram Cumberbatch, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 17 (+3)7 (-2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Arnold Weld, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Gardener uniform, and a wedding ring on his left hand. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Knight again; and obtaining odd cultural human artifacts is his passion

Flaws: Disease. Bonds: Job, In love, Family, Adventurer. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Weld, Male Human Fighter 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Trym Upton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a long, white cloak. He has black hair. His green unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.

History: Trym was born the youngest of three triplets. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Flaws: Disease, Antagonistic, Fearful. Bonds: Family, Adventurer. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Trym Upton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 16 (+3)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Undercommon, Auran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Norman Braxton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a green armored body suit, with a simple white line shooting up and back down. His skin is also unnaturally pale. His hair is golden and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Painter. He's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Flaws: Ugly, Cynical. Bonds: Job, Poor. Occupation: Painter

Voice: German accent

Attributes [hide]

Norman Braxton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)7 (-2) 9 (-1)11 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Onyx (70 gp). Eye agate (6 gp).


Social Check DCs


Robert Breeden, Male Human [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. He is bald on top and has large black tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He does not trust anyone and sleeps with one eye open.

History: The child of northern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor, Immigrant. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Robert Breeden, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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