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NPC Generator

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Advanced [show]


Kody Berkeley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with deerstalker hat. He has no hair. His eyes are a pleasant hazel.

Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of western immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Immigrant. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Kody Berkeley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 14 (+2)6 (-2)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Golden yellow topaz (400 gp).


Social Check DCs


Gunter Addington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. He is bald on top and has large chestnut tufts of hair around his ears. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to loving parents in a slum to the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Enemies, Poor. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Gunter Addington, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)8 (-1) 13 (+1)17 (+3)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Henry Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He tends to wear a large yellow jacket. He has a hunchback. He has a very tight haircut. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Knight business at a young age. He worked as a nervous Knight and found it very stressful. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well; and balancing his hectic life and new knight responsibilities is difficult

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Family. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Henry Lindsey, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Star rose quartz (60 gp). Golden yellow topaz (200 gp). Fiery yellow corundum (700 gp).


Social Check DCs


Patrick Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his black hair in a flapper bob. His eyes are violet and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Bonds: Attractive, Rich, Family, Job, Adventurer. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Patrick Sheldon, Male Human Fighter 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)16 (+3) 9 (-1)11 (+0)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Giant, Gnome, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp. Chrysoberyl (100 gp). Rose (50 gp). Rich purple corundum (500 gp). Red spinel (100 gp). 1 Minor magic item.


Social Check DCs


Alex Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He wears his silver hair up in a very large beehive style do. His violet eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.

History: Alex was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: Doesn't want to be a Engraver and was forced into it by his family.

Flaws: Antagonistic. Bonds: Religious, Family, Adventurer. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Alex Staurheim, Male Human Fighter 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)12 (+1) 7 (-2)10 (+0)
Skills Sleight of Hand +6, Survival +1
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 800 gp.


Social Check DCs

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