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NPC Generator

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Advanced [show]


Gilbert Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His chestnut hair is unkempt and raggedy. His hazel unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Ugly, Disease, Antagonistic, Fearful. Bonds: Poor. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Gilbert Southey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)16 (+3) 7 (-2)11 (+0)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Abyssal, Auran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Gunter Huxley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His job bores him to no end. He has decided to make it more interesting.

History: The child of northern immigrants he idolized his mother. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Bookbinder

Voice: French accent

Attributes [hide]

Gunter Huxley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 9 (-1)17 (+3)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Rose (80 gp). Zircon (80 gp). Banded agate (13 gp). 1 Masterwork studded leather.


Social Check DCs


Anselm Pinkerton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His long black hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich southern family. He worked as a nervous Masseuse and found it very stressful. He struck the Masseuse job and began his own company from there.

Motivation: He has passion for adventuring and risk; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Rich, Job. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Anselm Pinkerton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)15 (+2) 5 (-3)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 7
Languages Common, Draconic, Ignan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Diggory Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large red jacket. He wears his red hair up. He has green eyes and a red hat with a green feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the west to a Courier, Diggory learned a great deal about his father's area of expertise. A freak accident while working with his Fletcher father left him crippled. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he would like to get married and retire

Flaws: Cynical, Disease. Bonds: Job, Adventurer, Has a crush. Occupation: Courier

Voice: Prounounces S like Z

Attributes [hide]

Diggory Winterbourne, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 14 (+2)18 (+4)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Hugh Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a simple green robe with brown stripes complete with hood. He is bald on top and has large chestnut tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Flaws: Ugly, Insomniac, Fearful. Bonds: Job, Adventurer. Occupation: Miner

Voice: Dark and ominous

Attributes [hide]

Hugh Wesley, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1700 sp.


Social Check DCs

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