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NPC Generator

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Advanced [show]


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has the majority of his body covered in plate. He is an epitome of beauty. He wears his brown hair up. His eyes are hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Tim was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Secretive, Racist. Bonds: Attractive. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Tim Graham, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 14 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An abacus with copper, silver and gold markers (180 gp). Solid gold idol (900 gp). 1 Silk rope.


Social Check DCs


Patrick Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He has a moderate pudge and is not very fit. He wears his brown hair down. He has brown eyes.

Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Sailor profession.

History: He got into the Sculptor business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants his loneliness to end; and a deep hatred of goblins

Flaws: Impulsive. Bonds: Job, Debt, Enemies, Has a crush. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Patrick Hornsby, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 15 (+2)7 (-2)
Skills Intimidation +0, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Tourmaline (120 gp). Brown-green garnet (120 gp). Rhodochrosite (14 gp).


Social Check DCs


Charles Ryley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. With bright auburn hair and a scraggly beard. His eyes, though not visible through his cowl, are brown.

Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Server, who enjoyed hunting, Charles was taken on many hunting expeditions. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature, Slave. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Charles Ryley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 5 (-3)12 (+1) 10 (+0)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gomory Clare, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. His hair, while still mostly auburn, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.

History: His mother raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Farmer job and began his own company from there.

Motivation: To be a Fisher again; and he is unsatisfied with his job

Ideals: Justice. Flaws: Ugly. Bonds: Job, Nature, Mentor. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Clare, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Alexandre Stanton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright yellow suits and hats. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His white hair is lengthy and is close to two feet long. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: He was born in the east, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Religious, Immigrant, Job. Occupation: Unemployed

Voice: Whispers

Attributes [hide]

Alexandre Stanton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Stealth +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs

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