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Advanced [show]


Cory Stafford, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair has been sun bleached extensively. His blue eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Flaws: Antagonistic. Bonds: Attractive, Military, Poor, Family. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Cory Stafford, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: Deep blue spinel (600 gp). Chalcedony (50 gp). Eye agate (16 gp).


Social Check DCs


Anthony Marston, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears light armors faded through time and improper care. He has a hunchback. He has wavy chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family Anthony was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anthony decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Anthony Marston, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 17 (+3)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Ralf Easton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is red and curly. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Ralf lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Sellsword, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern.

Flaws: Shy. Bonds: Attractive, Job, Family, Adventurer. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Ralf Easton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 4000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Trym Compton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair is brown and curly. His half smiles and amber eyes are beguiling and draw you in.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and to end his boredom

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Poor. Occupation: Tailor

Voice: Soft and melodious

Attributes [hide]

Trym Compton, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Druidic, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerald Acton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a grey coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He is tall, broad shouldered and powerfully built. He has wavy auburn hair. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Gardener business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Job, In love. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Gerald Acton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2600 sp.


Social Check DCs

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