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Advanced [show]


Heward Everly, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. He keeps his chestnut hair in a pixie cut. His gray eyes peer out from beneath his Stetson tan hat.

Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north to a Marshal, Heward learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been a successful dealer in antiques buying low and selling high.

Motivation: To share knowledge with the world; and to reunite with his absent father

Ideals: Entrepeneur, Disciplined, Logical. Bonds: Job, Family. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Everly, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)7 (-2) 13 (+1)13 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Theodoric York, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears bulky tan painted plate armor. His chestnut hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Mercenary business at a young age. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 2 years.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he's attracted to the pc

Ideals: Joker. Flaws: Insomniac. Bonds: Job, Adventurer, Has a crush. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Theodoric York, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 9 (-1)15 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common, Goblin, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Darkwood Shield. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Kyle Quinton, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man very much looks the part of a Actor. His chestnut hair is knotted and matted. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.

History: Sold as a small child to a slaver, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic, Philantrophist. Bonds: Job, Guardian, Mentor. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Kyle Quinton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Don Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. With bright auburn hair and a scraggly beard. His eyes are blue and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Don was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.

Motivation: He has a crush on the local Beggar; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Persistence. Bonds: Job, Has a crush. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Don Everleigh, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Kody Bentham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and very much looks the part of a Mason. His black hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Mason who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Spice Merchant, his mother struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Mason like his mother before him.

Motivation: To be a Spice Merchant again.

Ideals: Logical. Flaws: Insane. Bonds: Job, Has a crush, Poor. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kody Bentham, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 14 (+2)15 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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