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Advanced [show]


Lance Stanley, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He wears his silver hair down. His ears are large.

Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful slaver made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Rich, Mentor. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance Stanley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Ryland, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He has a large grey mantle and cape that has been intricately interwoven into his black robe. He has a hunchback. His auburn hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Human culture. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in the east to a Merchant, Gilbert learned a great deal about his father's area of expertise. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Flaws: Ugly, Racist. Bonds: Immigrant, Job, Enemies. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Ryland, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)7 (-2) 11 (+0)15 (+2)
Skills Arcana +0, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Trym Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 4 years.

Motivation: Further expansion of business; and he has money and likes to spend it

Ideals: Artistic. Flaws: Insane, Selfish. Bonds: Rich, Job. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Kinsley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2200 sp. Tourmaline (90 gp). 1 Masterwork Common Melee.


Social Check DCs


Frederick Addington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is silver and very short. His eyes are green and beady.

Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 5 years old his parents immigrated from the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Rich. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Frederick Addington, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Anselm Wheatley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Farmer. His chestnut hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Farmer soon after.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Mentor, Slave. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Anselm Wheatley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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