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NPC Generator

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Advanced [show]


Frederick Hackney, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is long and unkept. This violet eyed northerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Family, Immigrant, Religious. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Frederick Hackney, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Golden yellow topaz (600 gp). Jasper (70 gp). Lapis lazuli (6 gp).


Social Check DCs


Dean Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His eyes are amber and beady.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the north his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Ugly, Sensitive, Forgetful. Bonds: Poor, Adventurer. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Dean Marleigh, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Arnold Tatum, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He typically wears brown cloth garments or leather armor. He keeps his long red hair kept up in a rat tail. His eyes, though not visible through his cowl, are violet.

Personality: He is a Soapmaker first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Seeks redemption; and money/treasure

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Criminal record, Rich. Occupation: Soapmaker

Voice: Farmer accent

Attributes [hide]

Arnold Tatum, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Godfrey Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Optimist. Flaws: Secretive. Bonds: Military, Rich, Job. Occupation: Bather

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Sydney, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. His silver hair is matted, messy, and big. His violet eyes are passionate and lively.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Glassblower, but he got bored and became a Barrister. He has worked as a Barrister like his mother before him.

Motivation: To be a Glassblower again; and expand his business

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Bertram Gracey, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)15 (+2) 14 (+2)17 (+3)
Skills Investigation +4, Performance +5
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 80 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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