Tim Cromwell, Male Human [Permalink]
Personal [hide]
Description: This man wears a violet costume with the symbols of the sun god on his torso. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has shaved his head bald. He has a dull look in his blue eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has all his life been fascinated with writing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: Expand his business; and money/treasure
Ideals: Artistic. Flaws: Mundane, Antagonistic. Bonds: Rich, Job. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 47000 sp.
Anselm Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He likes to wear black tank tops with white pants. His silver hair is drawn into a tight pony tail with a cross scrunchie. His eyes, though not visible through his cowl, are amber.
Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Knight.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Flaws: Shy, Mundane. Bonds: Attractive, Job, Family. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Alexandre Wharton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a custom-built plate barding that's adorned with violet lining and desert motifs, and is pretty ugly. His hair is short and silver. His gray eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. He also is a firm believer in the manly ideal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world.
Flaws: Ugly, Hedonist, Impulsive, Disease. Bonds: Rich. Occupation: Actor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 14 (+2) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 9000 cp. 1 Masterwork Common Melee.
Balimaar Kensley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems, and he perpetually has his hammer ready. He has styled his auburn hair well, parting it to the left. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: Money/treasure.
Ideals: Fighting, Justice, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Banker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 32000 sp. Chalcedony (80 gp). Deep blue spinel (1000 gp). Blue quartz (7 gp). Obsidian (7 gp). 1 Minor magic item.
Jocelyn Royal, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. With a patchy blonde beard and wild blonde hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jocelyn took refuge in the old dungeon and found the beat up lance and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Antagonistic, Insane, Mundane. Bonds: Rich, Nature, Enemies. Occupation: Armorer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 15000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
