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Advanced [show]


Lance Beitz, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting blue shirt and pants. He wears a Stetson hat to cover his moderate length black hair. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lance took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Ugly, Mundane, Impulsive. Bonds: Poor, Nature. Occupation: Architect

Voice: French accent

Attributes [hide]

Lance Beitz, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp. 1 Darkwood Buckler. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Ernest Reed, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. His golden hair is still thick. His eyes, though not visible through his cowl, are green.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Impeccable, Artistic. Bonds: Attractive, Rich. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Ernest Reed, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 12 (+1)18 (+4)
Skills Perception +3, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Violet garnet (400 gp). Jasper (80 gp). Star rose quartz (80 gp). 1 Minor magic item.


Social Check DCs


Nicholas Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He is wearing colorful clothing, dressed as a Junk Dealer. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Nicholas was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Addict. Bonds: In love, Job, Enemies. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Nicholas Clayton, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 50 pp. Rock crystal (50 gp).


Social Check DCs


Norman Springfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his black robe and has his flail always slung over his shoulder. His auburn hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his mother.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Norman Springfield, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)11 (+0) 12 (+1)8 (-1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 80 pp.


Social Check DCs


Shane Upton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His ears are large.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Shane was born on a far northern mountains where he grew up under the tutelage of his father, an expert Map Maker. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and expand his business

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Shane Upton, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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