Theobald Astley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. He has auburn hair. He tend to wears goggles to shield his eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: Slave, Religious. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp.
Conrad Davenport, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear tan clothing when he does not wear armor. His whole body is exceptionally muscular. He has a auburn handlebar mustache and slicked back auburn hair. His brown eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has achieved small success as a Guard.
Motivation: Find a way to reverse the transformation of his sister; and retire the richest man in the south
Ideals: Gifted, Philantrophist, Entrepeneur. Bonds: Immigrant, Job, Family. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 90 pp. Smoky quartz (70 gp). Freshwater pearl (5 gp). Sardonyx (70 gp).
Anthony Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears baggy green pantaloons and a tan scarf. He has brown hair. His blue eyes peer out from beneath his broad green hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Further he is a bit of a stoner and is frequently out of it.
History: Anthony was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Mayor. He has worked as a Mayor like his mother before him.
Motivation: Wants to work out more often; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Athletic. Flaws: Addict. Bonds: Job, Attractive. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: Jasper (70 gp). Citrine (70 gp).
Robert Marley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a white broad hat and white clothes. He is tall, broad shouldered and powerfully built. His silver hair is kept up in a ponytail inside a broad hat. This brown eyed northerner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy; and marry his sister to traveling adventurers
Ideals: Impeccable. Bonds: Rich, Job, Adventurer, Family. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Simple lock.
Alexandre Compton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is cut short with large spiked bangs in the front. His green eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west to a Map Maker, Alexandre learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Job, In love. Occupation: Map Maker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Draconic, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!