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NPC Generator

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Advanced [show]


Trey Abram, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy chestnut hair. He has gleaming, smiling hazel eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses divination through singing.

History: He was born at the edge of vast desert. His divine abilities were realized during a raid on his village. He has worked as a Stableman like his mother before him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Cynical. Bonds: Nature, Job, Criminal record. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Abram, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Bertram Allerton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He is bristling with hidden weapons, mostly shortspears and shortbows. He has shaved his head bald. His skin is flawless and his gray eyes scan people very quickly.

Personality: He hates giants. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born on a small isolated farm. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has comitted a past crime that haunts him to this day

Bonds: Criminal record, Attractive, Enemies, Religious, Nature. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Bertram Allerton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1700 sp. 1 Superior lock.


Social Check DCs


Norman Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise brown.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He is a great chef.

History: When he was but 8 years old his parents immigrated from the south. Norman was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Hunter. He has never given up on his writing dream.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Gifted, Artistic. Flaws: Antagonistic, Fearful. Bonds: Rich, Immigrant. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Norman Kimberly, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)16 (+3) 8 (-1)13 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Freshwater pearl (8 gp). Violet garnet (800 gp).


Social Check DCs


Everard Van Es, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He typically wears yellow cloth garments or leather armor. He has a hunchback. His black hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Everard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Optimist. Flaws: Ugly, Disease, Insomniac. Bonds: Enemies. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Everard Van Es, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Peter Adley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, blue shirt, and red tie. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: Peter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Beggar

Voice: Switch between two voices

Attributes [hide]

Peter Adley, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)17 (+3) 16 (+3)15 (+2)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Aquan, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp.


Social Check DCs

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